Searched refs:depthBoundsState (Results 1 – 5 of 5) sorted by relevance
497 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSingleSample()503 const float minz = state.depthBoundsState.depthBoundsTestMinValue; in BackendSingleSample()504 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue; in BackendSingleSample()713 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSampleRate()719 const float minz = state.depthBoundsState.depthBoundsTestMinValue; in BackendSampleRate()720 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue; in BackendSampleRate()1113 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendNullPS()1119 const float minz = state.depthBoundsState.depthBoundsTestMinValue; in BackendNullPS()1120 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue; in BackendNullPS()
435 pState->depthBoundsState.depthBoundsTestEnable = false; in SetupDefaultState()436 pState->depthBoundsState.depthBoundsTestMinValue = 0.0f; in SetupDefaultState()437 pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f; in SetupDefaultState()650 pState->depthBoundsState = *pDBState; in SwrSetDepthBoundsState()919 !pState->state.depthBoundsState.depthBoundsTestEnable && in SetupPipeline()923 … pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false; in SetupPipeline()
576 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)582 const float minz = state.depthBoundsState.depthBoundsTestMinValue;583 const float maxz = state.depthBoundsState.depthBoundsTestMaxValue;
281 SWR_DEPTH_BOUNDS_STATE depthBoundsState; in OSALIGNLINE() local
1318 SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0}; in swr_update_derived() local1366 depthBoundsState.depthBoundsTestEnable = depth->bounds_test; in swr_update_derived()1367 depthBoundsState.depthBoundsTestMinValue = depth->bounds_min; in swr_update_derived()1368 depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max; in swr_update_derived()1369 SwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState); in swr_update_derived()