Searched refs:depthClearValue (Results 1 – 7 of 7) sorted by relevance
54 mState.depthClearValue = 1.0f; in Context()333 mState.depthClearValue = depth; in setClearDepth()1225 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()2391 float depth = clamp01(mState.depthClearValue); in clear()
422 GLclampf depthClearValue; member
222 GLclampf depthClearValue; member
55 mState.depthClearValue = 1.0f; in Context()357 mState.depthClearValue = depth; in setClearDepth()1139 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()2676 float depth = clamp01(mState.depthClearValue); in clear()
56 mState.depthClearValue = 1.0f; in Context()359 mState.depthClearValue = depth; in setClearDepth()1829 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()3307 float depth = clamp01(mState.depthClearValue); in clear()
332 GLclampf depthClearValue; member
3289 const float depthClearValue = 1.0f; in invalidateSubFramebuffer() local3330 rr::clear(access, tcu::Vec4(depthClearValue)); in invalidateSubFramebuffer()