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Searched refs:depthClearValue (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp54 mState.depthClearValue = 1.0f; in Context()
333 mState.depthClearValue = depth; in setClearDepth()
1225 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
2391 float depth = clamp01(mState.depthClearValue); in clear()
DContext.h422 GLclampf depthClearValue; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h222 GLclampf depthClearValue; member
DContext.cpp55 mState.depthClearValue = 1.0f; in Context()
357 mState.depthClearValue = depth; in setClearDepth()
1139 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
2676 float depth = clamp01(mState.depthClearValue); in clear()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp56 mState.depthClearValue = 1.0f; in Context()
359 mState.depthClearValue = depth; in setClearDepth()
1829 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; in getFloatv()
3307 float depth = clamp01(mState.depthClearValue); in clear()
DContext.h332 GLclampf depthClearValue; member
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3289 const float depthClearValue = 1.0f; in invalidateSubFramebuffer() local
3330 rr::clear(access, tcu::Vec4(depthClearValue)); in invalidateSubFramebuffer()