Searched refs:depthCopy (Results 1 – 1 of 1) sorted by relevance
1021 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local1022 if (!depthCopy) { in _mesa_pack_depth_span()1028 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); in _mesa_pack_depth_span()1029 _mesa_scale_and_bias_depth(ctx, n, depthCopy); in _mesa_pack_depth_span()1030 depthSpan = depthCopy; in _mesa_pack_depth_span()1145 free(depthCopy); in _mesa_pack_depth_span()1160 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local1164 if (!depthCopy || !stencilCopy) { in _mesa_pack_depth_stencil_span()1166 free(depthCopy); in _mesa_pack_depth_stencil_span()1172 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()[all …]