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Searched refs:depthCopy (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpack.c1021 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local
1022 if (!depthCopy) { in _mesa_pack_depth_span()
1028 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); in _mesa_pack_depth_span()
1029 _mesa_scale_and_bias_depth(ctx, n, depthCopy); in _mesa_pack_depth_span()
1030 depthSpan = depthCopy; in _mesa_pack_depth_span()
1145 free(depthCopy); in _mesa_pack_depth_span()
1160 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
1164 if (!depthCopy || !stencilCopy) { in _mesa_pack_depth_stencil_span()
1166 free(depthCopy); in _mesa_pack_depth_stencil_span()
1172 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()
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