Searched refs:depthHottileEnable (Results 1 – 6 of 6) sorted by relevance
297 uint32_t depthHottileEnable: 1; // Enable depth buffer hottile in OSALIGNLINE() member
417 if (state.depthHottileEnable) in InitializeHotTiles()
497 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSingleSample()713 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSampleRate()1113 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendNullPS()
917 pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable && in SetupPipeline()950 if (pState->state.depthHottileEnable) in SetupPipeline()
576 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
1516 if(state.depthHottileEnable) in GetRenderHotTiles()