Searched refs:depthSample (Results 1 – 1 of 1) sorted by relevance
3422 shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) in shadow_compare() argument3426 return (coord <= depthSample) ? 1.0F : 0.0F; in shadow_compare()3428 return (coord >= depthSample) ? 1.0F : 0.0F; in shadow_compare()3430 return (coord < depthSample) ? 1.0F : 0.0F; in shadow_compare()3432 return (coord > depthSample) ? 1.0F : 0.0F; in shadow_compare()3434 return (coord == depthSample) ? 1.0F : 0.0F; in shadow_compare()3436 return (coord != depthSample) ? 1.0F : 0.0F; in shadow_compare()3442 return depthSample; in shadow_compare()3577 GLfloat depthSample, depthRef; in sample_depth_texture() local3584 swImg->FetchTexel(swImg, col, row, slice, &depthSample); in sample_depth_texture()[all …]