Searched refs:depthStencilFmt (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 445 …nst char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 inv… in InvalidateFboRenderCase() argument 448 , m_depthStencilFmt (depthStencilFmt) in InvalidateFboRenderCase() 463 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() local 465 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render() 466 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render() 557 …nst char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 inv… in InvalidateFboUnbindReadCase() argument 560 , m_depthStencilFmt (depthStencilFmt) in InvalidateFboUnbindReadCase() 576 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() local 578 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render() 579 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render() [all …]
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D | es3fFboMultisampleTests.cpp | 82 …tcu::TextureFormat depthStencilFmt = m_depthStencilFormat != GL_NONE ? glu::mapGLInternalFormat… in render() local 84 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render() 85 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render()
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