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Searched refs:depthStencilFmt (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp445 …nst char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 inv… in InvalidateFboRenderCase() argument
448 , m_depthStencilFmt (depthStencilFmt) in InvalidateFboRenderCase()
463 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() local
465 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render()
466 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render()
557 …nst char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 inv… in InvalidateFboUnbindReadCase() argument
560 , m_depthStencilFmt (depthStencilFmt) in InvalidateFboUnbindReadCase()
576 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() local
578 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render()
579 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render()
[all …]
Des3fFboMultisampleTests.cpp82 …tcu::TextureFormat depthStencilFmt = m_depthStencilFormat != GL_NONE ? glu::mapGLInternalFormat… in render() local
84 …bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tc… in render()
85 …bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == … in render()