Searched refs:depthStencilTex (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 531 glu::Texture depthStencilTex (renderCtx); in iterate() local 541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 553 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate() 588 glu::Texture depthStencilTex (renderCtx); in iterate() local 603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate() 624 blitStencilToColor2DArray(renderCtx, *depthStencilTex, width, height, levelNdx); in iterate() 674 glu::Texture depthStencilTex (renderCtx); in iterate() local 691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate() 706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); in iterate() 761 glu::Texture depthStencilTex (renderCtx); in iterate() local [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 582 deUint32 depthStencilTex = 0; in render() local 601 glGenTextures (1, &depthStencilTex); in render() 602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render() 613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render() 938 deUint32 depthStencilTex = 0; in render() local 966 glGenTextures (1, &depthStencilTex); in render() 967 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render() 978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() [all …]
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