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Searched refs:depthStencilTex (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp531 glu::Texture depthStencilTex (renderCtx); in iterate() local
541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
553 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate()
588 glu::Texture depthStencilTex (renderCtx); in iterate() local
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate()
624 blitStencilToColor2DArray(renderCtx, *depthStencilTex, width, height, levelNdx); in iterate()
674 glu::Texture depthStencilTex (renderCtx); in iterate() local
691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate()
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); in iterate()
761 glu::Texture depthStencilTex (renderCtx); in iterate() local
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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp582 deUint32 depthStencilTex = 0; in render() local
601 glGenTextures (1, &depthStencilTex); in render()
602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render()
938 deUint32 depthStencilTex = 0; in render() local
966 glGenTextures (1, &depthStencilTex); in render()
967 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
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