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/external/swiftshader/src/OpenGL/common/
DImage.cpp214 unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8); in LoadImageRow() local
218 destH[4 * x + 0] = sourceH[x * 3 + 0]; in LoadImageRow()
219 destH[4 * x + 1] = sourceH[x * 3 + 1]; in LoadImageRow()
220 destH[4 * x + 2] = sourceH[x * 3 + 2]; in LoadImageRow()
221destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of… in LoadImageRow()