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Searched refs:deviceLayerNames (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkBackendContext.cpp217 SkTArray<const char*> deviceLayerNames; in Create() local
222 deviceLayerNames.push_back(kDebugLayerNames[i]); in Create()
282 (uint32_t) deviceLayerNames.count(), // layerCount in Create()
283 deviceLayerNames.begin(), // ppEnabledLayerNames in Create()