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Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/xfa/fxgraphics/
Dcfx_graphics.cpp406 uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local
425 dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index]; in FillPathWithShading()
438 uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local
486 dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index]; in FillPathWithShading()
/external/pdfium/core/fpdfapi/render/
Dcpdf_renderstatus.cpp160 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local
179 dib_buf[column] = rgb_array[index]; in DrawAxialShading()
254 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local
311 dib_buf[column] = rgb_array[index]; in DrawRadialShading()
347 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local
368 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()
452 uint8_t* dib_buf = in DrawGouraud() local
464 FXARGB_SETDIB(dib_buf, in DrawGouraud()
467 dib_buf += 4; in DrawGouraud()