Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance
406 uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local425 dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index]; in FillPathWithShading()438 uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch); in FillPathWithShading() local486 dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index]; in FillPathWithShading()
160 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local179 dib_buf[column] = rgb_array[index]; in DrawAxialShading()254 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local311 dib_buf[column] = rgb_array[index]; in DrawRadialShading()347 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local368 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()452 uint8_t* dib_buf = in DrawGouraud() local464 FXARGB_SETDIB(dib_buf, in DrawGouraud()467 dib_buf += 4; in DrawGouraud()