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Searched refs:dp3 (Results 1 – 8 of 8) sorted by relevance

/external/libhevc/common/
Dihevc_deblk_edge_filter.c110 WORD32 dp0, dp3, dq0, dq3, d0, d3, dp, dq, d; in ihevc_deblk_luma_vert() local
141 dp3 = ABS(pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2] in ihevc_deblk_luma_vert()
145 d3 = dp3 + dq3; in ihevc_deblk_luma_vert()
147 dp = dp0 + dp3; in ihevc_deblk_luma_vert()
347 WORD32 dp0, dp3, dq0, dq3, d0, d3, dp, dq, d; in ihevc_deblk_luma_horz() local
383 dp3 = ABS(pu1_src[3 - 3 * src_strd] - 2 * pu1_src[3 - 2 * src_strd] + in ihevc_deblk_luma_horz()
387 d3 = dp3 + dq3; in ihevc_deblk_luma_horz()
389 dp = dp0 + dp3; in ihevc_deblk_luma_horz()
/external/libhevc/common/arm/
Dihevc_deblk_luma_vert.s169 rsbmi r11,r11,#0 @ dp3 value is stored in r8
170 @ dp3 = abs( pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2] + pu1_src[3 * src_strd …
179 @ d3 = dp3 + dq3@
183 @ dp = dp0 + dp3@
Dihevc_deblk_luma_horz.s167 rsbmi r11,r11,#0 @ dp3 value is stored in r8
168 …@ dp3 = abs( pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2] + pu1_src[3 * src_strd…
177 @ d3 = dp3 + dq3@
181 @ dp = dp0 + dp3@
/external/swiftshader/src/Shader/
DShaderCore.hpp263 void dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1);
DShaderCore.cpp859 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3() function in sw::ShaderCore
1126 dp3(dst, dst, src0); in det3()
DVertexProgram.cpp196 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in program()
DPixelProgram.cpp180 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in applyShader()
/external/ImageMagick/PerlMagick/t/reference/write/read/
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