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Searched refs:drawMode (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Dxfermodes3.cpp85 this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get()); in onDraw()
102 this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get()); in onDraw()
138 void drawMode(SkCanvas* canvas, in drawMode() function in skiagm::Xfermodes3GM
/external/deqp/modules/gles3/functional/
Des3fRasterizerDiscardTests.cpp80 …ion, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES);
107 …t char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode) in RasterizerDiscardCase() argument
112 , m_drawMode (drawMode) in RasterizerDiscardCase()
127 …d generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd, deUint32 drawMode) in generateVertices() argument
131 switch (drawMode) in generateVertices()
/external/swiftshader/src/OpenGL/libGL/
DContext.h737 void applyState(GLenum drawMode);
750 bool cullSkipsDraw(GLenum drawMode);
751 bool isTriangleMode(GLenum drawMode);
808 GLenum drawMode; variable
DContext.cpp179 drawMode = 0; // FIXME in Context()
1707 void Context::applyState(GLenum drawMode) in applyState() argument
2729 bool Context::cullSkipsDraw(GLenum drawMode) in cullSkipsDraw() argument
2731 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
2734 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() argument
2736 switch(drawMode) in isTriangleMode()
2747 default: UNREACHABLE(drawMode); in isTriangleMode()
3420 drawMode = mode; in begin()
3486 applyState(drawMode); in end()
3496 switch(drawMode) in end()
[all …]
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h587 void applyState(GLenum drawMode);
598 bool cullSkipsDraw(GLenum drawMode);
599 bool isTriangleMode(GLenum drawMode);
DContext.cpp1770 void Context::applyState(GLenum drawMode) in applyState() argument
3067 bool Context::cullSkipsDraw(GLenum drawMode) in cullSkipsDraw() argument
3069 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3072 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() argument
3074 switch(drawMode) in isTriangleMode()
3085 default: UNREACHABLE(drawMode); in isTriangleMode()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h712 void applyState(GLenum drawMode);
727 bool cullSkipsDraw(GLenum drawMode);
728 bool isTriangleMode(GLenum drawMode);
DContext.cpp2713 void Context::applyState(GLenum drawMode) in applyState() argument
3791 bool Context::cullSkipsDraw(GLenum drawMode) in cullSkipsDraw() argument
3793 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
3796 bool Context::isTriangleMode(GLenum drawMode) in isTriangleMode() argument
3798 switch(drawMode) in isTriangleMode()
3809 default: UNREACHABLE(drawMode); in isTriangleMode()