Home
last modified time | relevance | path

Searched refs:draw_current_shader_num_written_clipdistances (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_cull.c72 draw_current_shader_num_written_clipdistances(stage->draw); in cull_point()
102 draw_current_shader_num_written_clipdistances(stage->draw); in cull_line()
133 draw_current_shader_num_written_clipdistances(stage->draw); in cull_tri()
Ddraw_cliptest_tmp.h52 draw_current_shader_num_written_clipdistances(pvs->draw); in TAG()
Ddraw_private.h410 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
Ddraw_context.c900 draw_current_shader_num_written_clipdistances(const struct draw_context *draw) in draw_current_shader_num_written_clipdistances() function
Ddraw_pipe_clip.c822 clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0; in clip_init_state()