Searched refs:dst_slot (Results 1 – 1 of 1) sorted by relevance
1119 int dst_len, dst_slot; in ilo_shader_select_kernel_sbe() local1192 for (dst_slot = 0; dst_slot < dst_len; dst_slot++) { in ilo_shader_select_kernel_sbe()1193 const int semantic = kernel->in.semantic_names[dst_slot]; in ilo_shader_select_kernel_sbe()1194 const int index = kernel->in.semantic_indices[dst_slot]; in ilo_shader_select_kernel_sbe()1198 info.point_sprite_enables |= 1 << dst_slot; in ilo_shader_select_kernel_sbe()1217 src_slot = dst_slot; in ilo_shader_select_kernel_sbe()1225 swizzles[dst_slot].attr_select = GEN6_INPUTATTR_FACING; in ilo_shader_select_kernel_sbe()1226 swizzles[dst_slot].attr = src_slot; in ilo_shader_select_kernel_sbe()1230 swizzles[dst_slot].attr_select = GEN6_INPUTATTR_NORMAL; in ilo_shader_select_kernel_sbe()1231 swizzles[dst_slot].attr = src_slot; in ilo_shader_select_kernel_sbe()[all …]