Searched refs:dtdx (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_span.c | 415 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, in _swrast_compute_lambda() argument 420 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in _swrast_compute_lambda() 437 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, 442 GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; 488 const GLfloat dtdx = span->attrStepX[attr][1]; in interpolate_texcoords() local 494 GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; in interpolate_texcoords() 536 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, in interpolate_texcoords() 540 t += dtdx; in interpolate_texcoords() 553 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, in interpolate_texcoords() 557 t += dtdx; in interpolate_texcoords() [all …]
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D | s_span.h | 194 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
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D | s_texfilter.c | 1893 const GLfloat dtdx = span->attrStepX[attr][1]; in sample_lambda_2d_aniso() local 1898 GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; in sample_lambda_2d_aniso() 1921 GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); in sample_lambda_2d_aniso() 1937 t += dtdx; in sample_lambda_2d_aniso()
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/external/mesa3d/src/mesa/program/ |
D | prog_execute.c | 1120 GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; in _mesa_execute_program() local 1122 fetch_vector4(&inst->SrcReg[1], machine, dtdx); in _mesa_execute_program() 1124 machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, in _mesa_execute_program()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 516 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d() local 519 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_2d() 535 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d() local 540 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_3d()
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