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Searched refs:duplicateCount (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp419 BasicBlock* succBB, unsigned duplicateCount) { in buildEdge() argument
424 addEdge(currentNode, succNode, duplicateCount); in buildEdge()
428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge()
438 addEdge(currentNode, childNode, duplicateCount); in buildEdge()
485 unsigned duplicateCount) { in createEdge() argument
486 return( new BallLarusEdge(source, target, duplicateCount) ); in createEdge()
499 unsigned duplicateCount) { in addEdge() argument
500 BallLarusEdge* newEdge = createEdge(source, target, duplicateCount); in addEdge()
509 unsigned duplicateCount) { in addBackedge() argument
510 BallLarusEdge* childEdge = addEdge(source, target, duplicateCount); in addBackedge()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h300 unsigned duplicateCount);