Searched refs:duplicateCount (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/Analysis/ |
D | PathNumbering.cpp | 419 BasicBlock* succBB, unsigned duplicateCount) { in buildEdge() argument 424 addEdge(currentNode, succNode, duplicateCount); in buildEdge() 428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge() 438 addEdge(currentNode, childNode, duplicateCount); in buildEdge() 485 unsigned duplicateCount) { in createEdge() argument 486 return( new BallLarusEdge(source, target, duplicateCount) ); in createEdge() 499 unsigned duplicateCount) { in addEdge() argument 500 BallLarusEdge* newEdge = createEdge(source, target, duplicateCount); in addEdge() 509 unsigned duplicateCount) { in addBackedge() argument 510 BallLarusEdge* childEdge = addEdge(source, target, duplicateCount); in addBackedge()
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/external/swiftshader/third_party/LLVM/include/llvm/Analysis/ |
D | PathNumbering.h | 300 unsigned duplicateCount);
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