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Searched refs:dwNumberOfBytesToRead (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp270 virtual bool Read(void* lpBuffer, const unsigned int dwNumberOfBytesToRead) = 0;
312 bool ReadAfterAlloc(T* &lpBuffer, const unsigned int dwNumberOfBytesToRead) in ReadAfterAlloc() argument
314 if(!SafeAlloc(lpBuffer, dwNumberOfBytesToRead)) in ReadAfterAlloc()
316 return Read(lpBuffer, dwNumberOfBytesToRead); in ReadAfterAlloc()
320 bool ReadAfterAlloc32(T* &lpBuffer, const unsigned int dwNumberOfBytesToRead) in ReadAfterAlloc32() argument
323 if(!SafeAlloc(lpBuffer, dwNumberOfBytesToRead/4)) in ReadAfterAlloc32()
325 return ReadArray32((unsigned int*) lpBuffer, dwNumberOfBytesToRead / 4); in ReadAfterAlloc32()
341 bool ReadAfterAlloc16(T* &lpBuffer, const unsigned int dwNumberOfBytesToRead) in ReadAfterAlloc16() argument
344 if(!SafeAlloc(lpBuffer, dwNumberOfBytesToRead/2 )) in ReadAfterAlloc16()
346 return ReadArray16((unsigned short*) lpBuffer, dwNumberOfBytesToRead / 2); in ReadAfterAlloc16()
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