Searched refs:dx23 (Results 1 – 2 of 2) sorted by relevance
93 float dx23 = cubic[2].x - cubic[3].x; in check_quadratic() local97 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { in check_quadratic()
127 double dx23 = cubic[2].fX - cubic[3].fX; in check_quadratic() local130 double sideBx = dx23 * 3 / 2; in check_quadratic()