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Searched refs:dy0h (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.cpp1741 float dy0h = dy * P0.w / H; in setupLine() local
1751 P[0].y += -dx0h + +dy0h; in setupLine()
1763 P[3].y += +dx0h + +dy0h; in setupLine()