Searched refs:eCompute (Results 1 – 1 of 1) sorted by relevance
4551 eCompute = VK_PIPELINE_BIND_POINT_COMPUTE enumerator9354 eCompute = VK_QUEUE_COMPUTE_BIT, enumerator9863 eCompute = VK_SHADER_STAGE_COMPUTE_BIT, enumerator19247 case PipelineBindPoint::eCompute: return "Compute"; in to_string()19834 case QueueFlagBits::eCompute: return "Compute"; in to_string()19846 if (value & QueueFlagBits::eCompute) result += "Compute | "; in to_string()20006 case ShaderStageFlagBits::eCompute: return "Compute"; in to_string()20022 if (value & ShaderStageFlagBits::eCompute) result += "Compute | "; in to_string()