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Searched refs:eShaderRead (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/
Dcube.cpp2152 flags = vk::AccessFlagBits::eShaderRead | in set_image_layout()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp9501 eShaderRead = VK_ACCESS_SHADER_READ_BIT, enumerator
19903 case AccessFlagBits::eShaderRead: return "ShaderRead"; in to_string()
19928 if (value & AccessFlagBits::eShaderRead) result += "ShaderRead | "; in to_string()