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Searched refs:effectiveStages (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.hpp102 deUint32 effectiveStages; // Bitfield of shader stages requiring this extension member
107 , effectiveStages (effectiveStages_) in RequiredExtension()
113 : effectiveStages (effectiveStages_) in RequiredExtension()
119 : effectiveStages (0u) in RequiredExtension()
DgluShaderLibrary.cpp293 …rement createAnyExtensionRequirement (const vector<string>& alternatives, deUint32 effectiveStages) in createAnyExtensionRequirement()
297 req.extension = RequiredExtension(alternatives, effectiveStages); in createAnyExtensionRequirement()
1747 DE_ASSERT(extensions[ndx].effectiveStages != 0u && in generateExtensionStatements()
1750 if ((extensions[ndx].effectiveStages & (1u << (deUint32)type)) != 0) in generateExtensionStatements()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp93 …d.push_back(RequiredExtension(extension.alternatives[supportedAltNdx], extension.effectiveStages)); in checkAndSpecializeExtensions()