Searched refs:effectiveStages (Results 1 – 3 of 3) sorted by relevance
102 deUint32 effectiveStages; // Bitfield of shader stages requiring this extension member107 , effectiveStages (effectiveStages_) in RequiredExtension()113 : effectiveStages (effectiveStages_) in RequiredExtension()119 : effectiveStages (0u) in RequiredExtension()
293 …rement createAnyExtensionRequirement (const vector<string>& alternatives, deUint32 effectiveStages) in createAnyExtensionRequirement()297 req.extension = RequiredExtension(alternatives, effectiveStages); in createAnyExtensionRequirement()1747 DE_ASSERT(extensions[ndx].effectiveStages != 0u && in generateExtensionStatements()1750 if ((extensions[ndx].effectiveStages & (1u << (deUint32)type)) != 0) in generateExtensionStatements()
93 …d.push_back(RequiredExtension(extension.alternatives[supportedAltNdx], extension.effectiveStages)); in checkAndSpecializeExtensions()