Searched refs:effectiveType (Results 1 – 1 of 1) sorted by relevance
94 GrSLType effectiveType = this->getType(); in appendDecl() local95 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) { in appendDecl()102 GrGLSLTypeString(effectiveType), in appendDecl()107 GrGLSLTypeString(effectiveType), in appendDecl()113 GrGLSLTypeString(effectiveType), in appendDecl()