Searched refs:elemIdxBits (Results 1 – 2 of 2) sorted by relevance
592 UINT_32* elemIdxBits ///< [out] tile offset bits in TileCoordToMaskElementIndex()609 *elemIdxBits =3; in TileCoordToMaskElementIndex()617 *elemIdxBits =2; in TileCoordToMaskElementIndex()624 *elemIdxBits =2; in TileCoordToMaskElementIndex()631 *elemIdxBits =2; in TileCoordToMaskElementIndex()638 *elemIdxBits =3; in TileCoordToMaskElementIndex()646 *elemIdxBits =1; in TileCoordToMaskElementIndex()652 *elemIdxBits =1; in TileCoordToMaskElementIndex()658 *elemIdxBits =2; in TileCoordToMaskElementIndex()665 *elemIdxBits =1; in TileCoordToMaskElementIndex()[all …]
237 UINT_32 *macroShift, UINT_32 *elemIdxBits) const;