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Searched refs:elevateDefaultPrecision (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h97 virtual void elevateDefaultPrecision(GrSLPrecision) = 0;
172 void elevateDefaultPrecision(GrSLPrecision) override;
DGrGLSLFragmentShaderBuilder.cpp178 void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) { in elevateDefaultPrecision() function in GrGLSLFragmentShaderBuilder
/external/skia/src/gpu/effects/
DGrConfigConversionEffect.cpp24 fragBuilder->elevateDefaultPrecision(kHigh_GrSLPrecision); in emitCode()