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Searched refs:emitHullGeometry (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ccpr/
DGrCCPRCoverageProcessor.h201 int emitHullGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* polygonPts,
DGrCCPRQuadraticProcessor.cpp117 int maxVerts = this->emitHullGeometry(g, emitVertexFn, "quadratic_hull", 4, "sk_InvocationID"); in emitQuadraticGeometry()
DGrCCPRTriangleProcessor.cpp48 maxOutputVertices += this->emitHullGeometry(g, emitVertexFn, "in_vertices", 3, in onEmitGeometryShader()
DGrCCPRCoverageProcessor.cpp168 int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn, in emitHullGeometry() function in PrimitiveProcessor
DGrCCPRCubicProcessor.cpp269 int maxVertices = this->emitHullGeometry(g, emitVertexFn, "bezierpts", 4, "sk_InvocationID", in emitCubicGeometry()