Home
last modified time | relevance | path

Searched refs:endAngle (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Daddarc.cpp317 SkScalar endAngle = startAngles[i] + sweepAngle; in onDraw() local
324 startAngles[i] * 180 / SK_ScalarPI, endAngle * 180 / SK_ScalarPI, in onDraw()
326 path.lineTo(centerX + innerRadius * sk_float_cos(endAngle), in onDraw()
327 centerY + innerRadius * sk_float_sin(endAngle)); in onDraw()
329 endAngle * 180 / SK_ScalarPI, startAngles[i] * 180 / SK_ScalarPI, in onDraw()
/external/skia/experimental/SkV8Example/
DPath2DBuilder.cpp154 double endAngle = args[4]->NumberValue(); in Arc() local
161 sweepAngle = endAngle - startAngle; in Arc()
163 sweepAngle = startAngle - endAngle; in Arc()
164 startAngle = endAngle; in Arc()
/external/pdfium/xfa/fde/
Dcfde_path.cpp40 FX_FLOAT endAngle) { in ArcTo() argument
48 FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle)); in ArcTo()
Dcfde_path.h41 FX_FLOAT endAngle);
/external/python/cpython2/Mac/Modules/cg/
D_CGmodule.c440 float endAngle; in CGContextRefObj_CGContextAddArc() local
447 &endAngle, in CGContextRefObj_CGContextAddArc()
455 endAngle, in CGContextRefObj_CGContextAddArc()
/external/skia/samplecode/
DSampleAAGeometry.cpp1073 SkScalar endAngle = SkScalarATan2(-nextV.fX, nextV.fY) * 180.f / SK_ScalarPI; in draw_bisect() local
1074 if (endAngle > startAngle) { in draw_bisect()
1075 canvas->drawArc(oval, startAngle, endAngle - startAngle, false, fSkeletonPaint); in draw_bisect()
1077 canvas->drawArc(oval, startAngle, 360 - (startAngle - endAngle), false, in draw_bisect()
/external/skia/src/core/
DSkPath.cpp1301 SkScalar endAngle = SkDegreesToRadians(startAngle + sweepAngle); in arcTo() local
1309 singlePt.set(oval.centerX() + radiusX * sk_float_cos(endAngle), in arcTo()
1310 oval.centerY() + radiusY * sk_float_sin(endAngle)); in arcTo()
/external/skia/src/gpu/ops/
DGrOvalOpFactory.cpp681 SkScalar endAngle = arcParams->fStartAngleRadians + arcParams->fSweepAngleRadians; in CircleOp() local
682 stopPoint.fY = SkScalarSinCos(endAngle, &stopPoint.fX); in CircleOp()