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Searched refs:es2sw (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1776 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace)); in applyState()
1788 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
1805 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()
1806 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
1807 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
1809 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
1810 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
1811 device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); in applyState()
1833 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
1838 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
[all …]
Dutilities.h50 namespace es2sw
DRenderbuffer.cpp307 sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format); in Colorbuffer()
Dutilities.cpp211 namespace es2sw namespace
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1713 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace)); in applyState()
1725 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
1742 device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); in applyState()
1744 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()
1745 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
1746 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
1748 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
1749 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
1750 device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); in applyState()
1765 device->setLogicalOperation(es2sw::ConvertLogicalOperation(mState.logicalOperation)); in applyState()
[all …]
Dutilities.h60 namespace es2sw
DRenderbuffer.cpp346 sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format); in Colorbuffer()
Dutilities.cpp433 namespace es2sw namespace
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2719 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace)); in applyState()
2731 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
2748 device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); in applyState()
2750 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()
2751 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
2752 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
2754 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
2755 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
2756 device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); in applyState()
2780 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
[all …]
Dutilities.h67 namespace es2sw
DRenderbuffer.cpp477 sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format); in Colorbuffer()
Dutilities.cpp1263 namespace es2sw namespace