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Searched refs:expected_offset (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate_shaders.c315 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write() local
356 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()
359 expected_offset); in validate_uniform_address_write()