Searched refs:export_mask (Results 1 – 3 of 3) sorted by relevance
98 uint32_t export_mask; member
4210 ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0); in handle_vs_outputs_post()
597 if (!(vs->info.vs.export_mask & (1u << i))) { in radv_emit_fragment_shader()604 vs_offset = util_bitcount(vs->info.vs.export_mask & ((1u << i) - 1)); in radv_emit_fragment_shader()