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Searched refs:eye_z (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c949 static const GLfloat eye_z[3] = { 0, 0, 1 }; in compute_light_positions() local
955 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()
958 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); in compute_light_positions()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c132 static const GLfloat eye_z[] = {0, 0, 1}; in _mesa_fetch_state() local
140 ADD_3V(value, p, eye_z); in _mesa_fetch_state()