Searched refs:fAllocated (Results 1 – 3 of 3) sorted by relevance
28 , fAllocated (0) in dng_string_list()49 if (fAllocated < minSize) in Allocate()52 uint32 newSize = Max_uint32 (minSize, fAllocated * 2); in Allocate()80 fAllocated = newSize; in Allocate()159 fAllocated = 0; in Clear()
33 uint32 fAllocated; variable
238 for (void* ptr: fAllocated) { in ~AutoPoolReleaser()243 fAllocated.push_back(ptr); in add()247 SkTArray<void*> fAllocated; member in AutoPoolReleaser