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Searched refs:fBall (Results 1 – 2 of 2) sorted by relevance

/external/skia/samplecode/
DSampleSVGPong.cpp90 fBall.initialize(ball, in onOnceBeforeDraw()
131 root->appendChild(fBall.shadowNode); in onOnceBeforeDraw()
134 root->appendChild(fBall.objectNode); in onOnceBeforeDraw()
187 fBall.posTick(dt); in onAnimate()
193 fBall.updateDom(); in onAnimate()
240 if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { in enforceConstraints()
241 fBall.spd.fY = -fBall.spd.fY; in enforceConstraints()
242 fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom); in enforceConstraints()
246 if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { in enforceConstraints()
247 fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); in enforceConstraints()
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/external/iptables/extensions/
Dlibxt_sctp.man6 [\fB!\fP] \fB\-\-chunk\-types\fP {\fBall\fP|\fBany\fP|\fBonly\fP} \fIchunktype\fP[\fB:\fP\fIflags\f…