Searched refs:fBinding (Results 1 – 4 of 4) sorted by relevance
106 , fBinding(binding) in Layout()125 , fBinding(-1) in Layout()151 if (fBinding >= 0) { in description()152 result += separator + "binding = " + to_string(fBinding); in description()256 fBinding == other.fBinding &&276 int fBinding; member
37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager()40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager()48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty()52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()239 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices()243 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
60 uint32_t fBinding; member
2640 if (layout.fBinding >= 0) { in writeLayout()2641 this->writeInstruction(SpvOpDecorate, target, SpvDecorationBinding, layout.fBinding, in writeLayout()2667 if (layout.fBinding >= 0) { in writeLayout()2669 layout.fBinding, fDecorationBuffer); in writeLayout()