Searched refs:fBlurRadiusUniform (Results 1 – 1 of 1) sorted by relevance
1250 GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform; member in GrGLRRectBlurEffect1273 fBlurRadiusUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()1316 pdman.set1f(fBlurRadiusUniform, blurRadius); in onSetData()