Searched refs:fBuiltin (Results 1 – 8 of 8) sorted by relevance
109 , fBuiltin(builtin) in Layout()128 , fBuiltin(-1) in Layout()163 if (fBuiltin >= 0) { in description()164 result += separator + "builtin = " + to_string(fBuiltin); in description()168 result += separator + "input_attachment_index = " + to_string(fBuiltin); in description()259 fBuiltin == other.fBuiltin &&281 int fBuiltin; member
28 , fBuiltin(false) in FunctionDeclaration()105 bool fBuiltin; member
105 ((FunctionDeclaration&) *pair.second).fBuiltin = true; in markAllFunctionsBuiltin()109 ((FunctionDeclaration*) f)->fBuiltin = true; in markAllFunctionsBuiltin()
79 int builtin = ((VariableReference&) base).fVariable.fModifiers.fLayout.fBuiltin; in writeIndexExpression()133 var.fModifiers.fLayout.fBuiltin == -1; in is_private()178 switch (ref.fVariable.fModifiers.fLayout.fBuiltin) { in writeVariableReference()243 if (c.fFunction.fBuiltin && c.fFunction.fName == "COLORSPACE") { in writeFunctionCall()258 if (c.fFunction.fBuiltin && c.fFunction.fName == "texture") { in writeFunctionCall()315 -1 != var.fModifiers.fLayout.fBuiltin) { in writeProgramElement()
155 c.fFunction.fBuiltin) { in writeFunctionCall()170 c.fFunction.fBuiltin && c.fArguments.size() == 2 && in writeFunctionCall()183 c.fFunction.fBuiltin && fProgram.fSettings.fCaps->shaderDerivativeExtensionString()) { in writeFunctionCall()190 if (c.fFunction.fName == "texture" && c.fFunction.fBuiltin) { in writeFunctionCall()320 switch (ref.fVariable.fModifiers.fLayout.fBuiltin) { in writeVariableReference()360 switch (f.fBase->fType.fields()[f.fFieldIndex].fModifiers.fLayout.fBuiltin) { in writeFieldAccess()849 int builtin = ((VarDeclaration&) *decl.fVars[0]).fVar->fModifiers.fLayout.fBuiltin; in writeProgramElement()
108 -1 == var.fModifiers.fLayout.fBuiltin; in IsParameter()
1013 if (type.fields()[i].fModifiers.fLayout.fBuiltin < 0) { in writeStruct()1915 if (ref.fVariable.fModifiers.fLayout.fBuiltin == SK_FRAGCOORD_BUILTIN && in writeVariableReference()2656 if (layout.fBuiltin >= 0 && layout.fBuiltin != SK_FRAGCOLOR_BUILTIN) { in writeLayout()2657 this->writeInstruction(SpvOpDecorate, target, SpvDecorationBuiltIn, layout.fBuiltin, in writeLayout()2683 if (layout.fBuiltin >= 0) { in writeLayout()2685 layout.fBuiltin, fDecorationBuffer); in writeLayout()2746 if (var->fModifiers.fLayout.fBuiltin == BUILTIN_IGNORE) { in writeGlobalVars()2749 if (var->fModifiers.fLayout.fBuiltin == SK_FRAGCOLOR_BUILTIN && in writeGlobalVars()
274 ((Variable*) (*fSymbolTable)[varDecl.fName])->fModifiers.fLayout.fBuiltin >= 0) { in convertVarDeclarations()298 invocationId->fModifiers.fLayout.fBuiltin = -1; in convertModifiersDeclaration()862 if (var->fModifiers.fLayout.fBuiltin == SK_FRAGCOORD_BUILTIN) { in convertIdentifier()1361 if (function.fBuiltin && function.fName == "texture" && in call()