Searched refs:fChildProcessors (Results 1 – 4 of 4) sorted by relevance
22 for (int i = 0; i < fChildProcessors.count(); ++i) { in ~GrFragmentProcessor()23 fChildProcessors[i]->completedExecution(); in ~GrFragmentProcessor()51 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); in createGLSLInstance()52 for (int i = 0; i < fChildProcessors.count(); ++i) { in createGLSLInstance()53 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstance(); in createGLSLInstance()85 int index = fChildProcessors.count(); in registerChildProcessor()86 fChildProcessors.push_back(child.release()); in registerChildProcessor()93 for (int i = 0; i < fChildProcessors.count(); ++i) { in notifyRefCntIsZero()94 fChildProcessors[i]->addPendingExecution(); in notifyRefCntIsZero()95 fChildProcessors[i]->unref(); in notifyRefCntIsZero()
93 for (int i = 0; i < fChildProcessors.count(); ++i) { in getGLSLProcessorKey()94 fChildProcessors[i]->getGLSLProcessorKey(caps, b); in getGLSLProcessorKey()108 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()110 const GrFragmentProcessor& childProcessor(int index) const { return *fChildProcessors[index]; } in childProcessor()336 SkSTArray<1, GrFragmentProcessor*, true> fChildProcessors; variable
26 for (int i = 0; i < fChildProcessors.count(); ++i) { in ~GrGLSLFragmentProcessor()27 delete fChildProcessors[i]; in ~GrGLSLFragmentProcessor() local148 int numChildProcessors() const { return fChildProcessors.count(); } in numChildProcessors()151 return fChildProcessors[index]; in childProcessor()205 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; variable
17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); in setData()18 for (int i = 0; i < fChildProcessors.count(); ++i) { in setData()19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); in setData()