Searched refs:fClear (Results 1 – 4 of 4) sorted by relevance
35 , fClear(clear) in GameBench()149 if (kPartial_Clear == fClear) { in onDraw()233 Clear fClear; member in GameBench
125 GrGLFunction<GrGLClearProc> fClear; member
77 nullptr == fFunctions.fClear || in validate()
38 fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear); in GrGLTestInterface()