/external/skia/src/gpu/effects/ |
D | GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 51 pdm.set4fv(fColorUniform, 1, color.fRGBA); in onSetData() 57 GrGLSLProgramDataManager::UniformHandle fColorUniform; member in GLConstColorProcessor
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D | GrBezierEffect.cpp | 42 pdman.set4fv(fColorUniform, 1, c); in setData() 58 UniformHandle fColorUniform; member in GrGLConicEffect 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 303 pdman.set4fv(fColorUniform, 1, c); in setData() 319 UniformHandle fColorUniform; member in GrGLQuadEffect 347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 512 pdman.set4fv(fColorUniform, 1, c); in setData() 524 UniformHandle fColorUniform; member in GrGLCubicEffect 551 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 48 &fColorUniform); in onEmitCode() 84 pdman.set4fv(fColorUniform, 1, c); in setData() 110 UniformHandle fColorUniform; member in GrGLBitmapTextGeoProc
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D | GrDistanceFieldGeoProc.cpp | 769 UniformHandle fColorUniform; member in GrGLDistanceFieldLCDTextGeoProc
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 79 pd.set4fv(fColorUniform, 1, c); in setData() 110 UniformHandle fColorUniform; member in GrGLPathProcessor
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D | GrDefaultGeoProcFactory.cpp | 131 &fColorUniform); in onEmitCode() 209 pdman.set4fv(fColorUniform, 1, c); in setData() 229 UniformHandle fColorUniform; member in DefaultGeoProc::GLSLProcessor
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/external/skia/src/gpu/ops/ |
D | GrDashOp.cpp | 859 UniformHandle fColorUniform; member in GLDashingCircleEffect 895 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 934 pdman.set4fv(fColorUniform, 1, c); in setData() 1070 UniformHandle fColorUniform; member in GLDashingLineEffect 1099 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 1156 pdman.set4fv(fColorUniform, 1, c); in setData()
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