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Searched refs:fColorUniform (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/effects/
DGrConstColorProcessor.cpp21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
51 pdm.set4fv(fColorUniform, 1, color.fRGBA); in onSetData()
57 GrGLSLProgramDataManager::UniformHandle fColorUniform; member in GLConstColorProcessor
DGrBezierEffect.cpp42 pdman.set4fv(fColorUniform, 1, c); in setData()
58 UniformHandle fColorUniform; member in GrGLConicEffect
86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
303 pdman.set4fv(fColorUniform, 1, c); in setData()
319 UniformHandle fColorUniform; member in GrGLQuadEffect
347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
512 pdman.set4fv(fColorUniform, 1, c); in setData()
524 UniformHandle fColorUniform; member in GrGLCubicEffect
551 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp48 &fColorUniform); in onEmitCode()
84 pdman.set4fv(fColorUniform, 1, c); in setData()
110 UniformHandle fColorUniform; member in GrGLBitmapTextGeoProc
DGrDistanceFieldGeoProc.cpp769 UniformHandle fColorUniform; member in GrGLDistanceFieldLCDTextGeoProc
/external/skia/src/gpu/
DGrPathProcessor.cpp39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
79 pd.set4fv(fColorUniform, 1, c); in setData()
110 UniformHandle fColorUniform; member in GrGLPathProcessor
DGrDefaultGeoProcFactory.cpp131 &fColorUniform); in onEmitCode()
209 pdman.set4fv(fColorUniform, 1, c); in setData()
229 UniformHandle fColorUniform; member in DefaultGeoProc::GLSLProcessor
/external/skia/src/gpu/ops/
DGrDashOp.cpp859 UniformHandle fColorUniform; member in GLDashingCircleEffect
895 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
934 pdman.set4fv(fColorUniform, 1, c); in setData()
1070 UniformHandle fColorUniform; member in GLDashingLineEffect
1099 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
1156 pdman.set4fv(fColorUniform, 1, c); in setData()