Home
last modified time | relevance | path

Searched refs:fCompilerStrings (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp78 shader.fCompilerStrings.begin(), in compileAndAttachShaders()
80 shader.fCompilerStrings.count(), in compileAndAttachShaders()
164 GrGLPrintShader(fGpu->glContext(), GR_GL_VERTEX_SHADER, fVS.fCompilerStrings.begin(), in finalize()
165 fVS.fCompilerStringLengths.begin(), fVS.fCompilerStrings.count(), in finalize()
170 fGS.fCompilerStrings.begin(), fGS.fCompilerStringLengths.begin(), in finalize()
171 fGS.fCompilerStrings.count(), settings); in finalize()
174 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize()
175 fFS.fCompilerStringLengths.begin(), fFS.fCompilerStrings.count(), in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp65 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { in createVkShaderModule()
66 if (builder.fCompilerStrings[i]) { in createVkShaderModule()
67 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h213 fCompilerStrings.push_back(this->code().c_str()); in nextStage()
247 SkSTArray<kCode, const char*, true> fCompilerStrings; variable
DGrGLSLShaderBuilder.cpp25 fCompilerStrings.push_back(nullptr); in GrGLSLShaderBuilder()
235 fCompilerStrings[i] = fShaderStrings[i].c_str(); in finalize()