Searched refs:fCompilerStrings (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 78 shader.fCompilerStrings.begin(), in compileAndAttachShaders() 80 shader.fCompilerStrings.count(), in compileAndAttachShaders() 164 GrGLPrintShader(fGpu->glContext(), GR_GL_VERTEX_SHADER, fVS.fCompilerStrings.begin(), in finalize() 165 fVS.fCompilerStringLengths.begin(), fVS.fCompilerStrings.count(), in finalize() 170 fGS.fCompilerStrings.begin(), fGS.fCompilerStringLengths.begin(), in finalize() 171 fGS.fCompilerStrings.count(), settings); in finalize() 174 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize() 175 fFS.fCompilerStringLengths.begin(), fFS.fCompilerStrings.count(), in finalize()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 65 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { in createVkShaderModule() 66 if (builder.fCompilerStrings[i]) { in createVkShaderModule() 67 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 213 fCompilerStrings.push_back(this->code().c_str()); in nextStage() 247 SkSTArray<kCode, const char*, true> fCompilerStrings; variable
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D | GrGLSLShaderBuilder.cpp | 25 fCompilerStrings.push_back(nullptr); in GrGLSLShaderBuilder() 235 fCompilerStrings[i] = fShaderStrings[i].c_str(); in finalize()
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