Searched refs:fCoreProfileVertexArray (Results 1 – 2 of 2) sorted by relevance
481 HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } in HWVertexArrayState()483 ~HWVertexArrayState() { delete fCoreProfileVertexArray; } in ~HWVertexArrayState() local488 if (fCoreProfileVertexArray) { in invalidate()489 fCoreProfileVertexArray->invalidateCachedState(); in invalidate()534 GrGLVertexArray* fCoreProfileVertexArray; variable
4277 if (!fCoreProfileVertexArray) { in bindInternalVertexArray()4281 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()4284 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()4286 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()