Searched refs:fDebugLoopCount (Results 1 – 3 of 3) sorted by relevance
30 sk_bzero(fDebugLoopCount, sizeof(fDebugLoopCount)); in SkIntersections()325 int fDebugLoopCount[3]; variable
590 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugAddLoopCount()592 if (fDebugLoopCount[index] >= i->debugLoopCount(looper)) { in debugAddLoopCount()595 fDebugLoopCount[index] = i->debugLoopCount(looper); in debugAddLoopCount()610 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugDoYourWorst()611 if (fDebugLoopCount[index] >= local->fDebugLoopCount[index]) { in debugDoYourWorst()614 fDebugLoopCount[index] = local->fDebugLoopCount[index]; in debugDoYourWorst()653 for (int index = 0; index < (int) SK_ARRAY_COUNT(fDebugLoopCount); ++index) { in debugLoopReport()654 SkDebugf("%s: %d\n", loops[index], fDebugLoopCount[index]); in debugLoopReport()663 sk_bzero(fDebugLoopCount, sizeof(fDebugLoopCount)); in debugResetLoopCounts()696 fDebugLoopCount[index]++; in debugBumpLoopCount()[all …]
203 int fDebugLoopCount[3]; variable