Searched refs:fFBFetchSupport (Results 1 – 4 of 4) sorted by relevance
105 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()277 bool fFBFetchSupport : 1; variable
53 fFBFetchSupport = false; in GrShaderCaps()139 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); in dump()
251 result->fFBFetchSupport = false;
300 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()734 shaderCaps->fFBFetchSupport = true; in initGLSL()741 shaderCaps->fFBFetchSupport = true; in initGLSL()748 shaderCaps->fFBFetchSupport = true; in initGLSL()759 shaderCaps->fFBFetchSupport = false; in initGLSL()911 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { in initGLSL()