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Searched refs:fFBFetchSupport (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/gpu/
DGrShaderCaps.h105 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()
277 bool fFBFetchSupport : 1; variable
/external/skia/src/gpu/
DGrShaderCaps.cpp53 fFBFetchSupport = false; in GrShaderCaps()
139 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); in dump()
/external/skia/src/sksl/
DSkSLUtil.h251 result->fFBFetchSupport = false;
/external/skia/src/gpu/gl/
DGrGLCaps.cpp300 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()
734 shaderCaps->fFBFetchSupport = true; in initGLSL()
741 shaderCaps->fFBFetchSupport = true; in initGLSL()
748 shaderCaps->fFBFetchSupport = true; in initGLSL()
759 shaderCaps->fFBFetchSupport = false; in initGLSL()
911 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { in initGLSL()