Searched refs:fFSYUni (Results 1 – 2 of 2) sorted by relevance
540 GrGLSLProgramDataManager::UniformHandle fFSYUni; variable
1366 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()1497 pdman.set1f(fFSYUni, yCoord); in onSetData()1736 const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni); in emitColor()