Searched refs:fFlipY (Results 1 – 7 of 7) sorted by relevance
73 bool fFlipY = false; member86 bool fFlipY; member90 fFlipY = false; in reset()94 return !fRTHeight && !fFlipY; in isEmpty()
81 if (inputs.fFlipY) { in createVkShaderModule()143 settings.fFlipY = this->pipeline().getRenderTarget()->origin() != kTopLeft_GrSurfaceOrigin; in finalize()
90 if (outInputs->fFlipY) { in compileAndAttachShaders()116 settings.fFlipY = this->pipeline().getRenderTarget()->origin() != kTopLeft_GrSurfaceOrigin; in finalize()
944 settings.fFlipY = true; in DEF_TEST()990 settings.fFlipY = false; in DEF_TEST()
276 if (!fProgram.fSettings.fFlipY) { in writeFragCoord()
863 fInputs.fFlipY = true; in convertIdentifier()864 if (fSettings->fFlipY && in convertIdentifier()
1916 fProgram.fSettings.fFlipY) { in writeVariableReference()