Searched refs:fFragInputs (Results 1 – 4 of 4) sorted by relevance
33 SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count()); in onFinalize()35 fPathProcVaryingInfos[i].fVariable = fFragInputs[i]; in onFinalize()
79 , fFragInputs(kVaryingsPerBlock) in GrGLSLVaryingHandler()163 VarArray fFragInputs; variable
125 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier, v.fPrecision, in finalize()153 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
93 finalize_helper(fFragInputs); in onFinalize()