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Searched refs:fFragInputs (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp33 SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count()); in onFinalize()
35 fPathProcVaryingInfos[i].fVariable = fFragInputs[i]; in onFinalize()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.h79 , fFragInputs(kVaryingsPerBlock) in GrGLSLVaryingHandler()
163 VarArray fFragInputs; variable
DGrGLSLVarying.cpp125 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier, v.fPrecision, in finalize()
153 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
/external/skia/src/gpu/vk/
DGrVkVaryingHandler.cpp93 finalize_helper(fFragInputs); in onFinalize()