Searched refs:fFragmentUniformsDirty (Results 1 – 2 of 2) sorted by relevance
19 , fFragmentUniformsDirty(false) { in GrVkPipelineStateDataManager()54 fFragmentUniformsDirty = true; in getBufferPtrAndMarkDirty()245 fFragmentUniformsDirty = true; in setMatrices()282 if (fragmentBuffer && fFragmentUniformsDirty) { in uploadUniformBuffers()285 fFragmentUniformsDirty = false; in uploadUniformBuffers()
81 mutable bool fFragmentUniformsDirty; variable