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Searched refs:fFragmentUniformsDirty (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp19 , fFragmentUniformsDirty(false) { in GrVkPipelineStateDataManager()
54 fFragmentUniformsDirty = true; in getBufferPtrAndMarkDirty()
245 fFragmentUniformsDirty = true; in setMatrices()
282 if (fragmentBuffer && fFragmentUniformsDirty) { in uploadUniformBuffers()
285 fFragmentUniformsDirty = false; in uploadUniformBuffers()
DGrVkPipelineStateDataManager.h81 mutable bool fFragmentUniformsDirty; variable