Searched refs:fGLObjects (Results 1 – 1 of 1) sorted by relevance
37 *fGLObjects.append() = nullptr; // 0 is not a valid GL object id. in TGLObjectManager()44 intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]); in ~TGLObjectManager()45 fGLObjects[SkToS32(curr)] = nullptr; in ~TGLObjectManager()49 fGLObjects.safeUnrefAll(); in ~TGLObjectManager()53 T* object = fGLObjects[id]; in lookUp()64 id = fGLObjects.count(); in create()66 *fGLObjects.append() = object; in create()70 fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]); in create()73 fGLObjects[id] = object; in create()81 SkASSERT(fGLObjects.count() > 0); in free()[all …]