Searched refs:fGainUni (Results 1 – 1 of 1) sorted by relevance
32 UniformHandle fGainUni; member in GrGLMatrixConvolutionEffect60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()68 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()146 pdman.set1f(fGainUni, conv.gain()); in onSetData()