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Searched refs:fGeometryUniformBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp69 fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize)); in GrVkPipelineState()
131 if (fGeometryUniformBuffer) { in freeGPUResources()
132 fGeometryUniformBuffer->release(gpu); in freeGPUResources()
164 fGeometryUniformBuffer->abandon(); in abandonGPUResources()
297 if (fGeometryUniformBuffer || fFragmentUniformBuffer) { in setData()
299 fGeometryUniformBuffer.get(), in setData()
345 if (fGeometryUniformBuffer.get()) { in writeUniformBuffers()
348 fGeometryUniformBuffer.get(), in writeUniformBuffers()
489 if (fGeometryUniformBuffer || fFragmentUniformBuffer) { in bind()
520 if (fGeometryUniformBuffer.get()) { in addUniformResources()
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DGrVkPipelineState.h178 std::unique_ptr<GrVkUniformBuffer> fGeometryUniformBuffer; variable