Searched refs:fGeometryUniformBuffer (Results 1 – 2 of 2) sorted by relevance
69 fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize)); in GrVkPipelineState()131 if (fGeometryUniformBuffer) { in freeGPUResources()132 fGeometryUniformBuffer->release(gpu); in freeGPUResources()164 fGeometryUniformBuffer->abandon(); in abandonGPUResources()297 if (fGeometryUniformBuffer || fFragmentUniformBuffer) { in setData()299 fGeometryUniformBuffer.get(), in setData()345 if (fGeometryUniformBuffer.get()) { in writeUniformBuffers()348 fGeometryUniformBuffer.get(), in writeUniformBuffers()489 if (fGeometryUniformBuffer || fFragmentUniformBuffer) { in bind()520 if (fGeometryUniformBuffer.get()) { in addUniformResources()[all …]
178 std::unique_ptr<GrVkUniformBuffer> fGeometryUniformBuffer; variable